Looking up from coding some day job stuff (for IBM) I noticed this post by Prokofy Neva. No matter what you think of Prokofy I hope you will consider my response below to Prokofy’s post if you happened to read it. I almost didn’t respond at all. Obviously I have never represented IBM nor seek to now. I only want to express my personal experience with SLers who happen to work at IBM. Prokofy poses the question:
The Quiet by AM Radio. Is it all produced and paid for and insinuated by IBM?
AM is very much not the kind to respond to such speculation. So I guess I will. No, AM has gone to great pains to separate his IBM involvement from his SL experience, like so many others. AM has inspired me and others to pursue our creativity in SL, never because he was an IBMer, although I first met AM in an IBM sandbox building his first rusted train engine. I treasure his art and friendship. Without IBM I might not have known him, but my appreciation is not because of IBM.
In fact, I have met and befriended dozens, maybe hundreds, of IBMers active in SL over the last three years including Dale Innis, whose art I love. We IBMers are obviously a very diverse group in our opinions, involvement and openness of identity. I thank IBM for introducing me to Second Life but my Second Life is my own.
Prokofy’s four points bring out a desire in me to understand different groups of SL IBMers and what they may or may not represent. I already discussed perspectives in a generic sense. But this specific grouping and comparison seems fair and relevant for other large enterprises.
SLers who represent IBM
The first group are those who are paid to work with Second Life as a part of their job. If any group has influence with Linden Labs this is the one. Some officially and publicly represent IBM, others clearly do not. IBM is a very big company so you may hear different aspects of even official IBM press from people and regional leaders. I am sometimes surprised by who ends up speaking officially for IBM. Nevertheless, unless someone clearly represents IBM by introduction or declaration, no person’s statements should be taken as IBM policy or direction. That said, IBM official policy and direction never represents all the opinions of all those who work at IBM. IBM is too big a company for that. Civil discussion of all points is encouraged internally and publicly by IBM’s forward-thinking social media guidelines.
As for the history of representation and IBM in general in Second Life, readers can learn about those who first brought Second Life into IBM in Rita King’s From Firepit to Forbidden City. This document shares the weaknesses of any enterprise chronicle but is worth understanding.
IBMers who use SLE but are not SLers
This quickly growing group comes from Second Life Enterprise. Some may become SLers, many may not. If these SLE users ever do become SLers there is currently no way to know. The line between work and play has clearly been drawn by having one avatar for SLE and another for SL, if a user wishes it. This separation and the user perspectives involved are at the heart of the SLE challenge I recently discussed.
SLers who are known to work for IBM
These blue SLers do not hide their association with IBM. Among them are visible volunteers, not paid for any activities in SL or virtual worlds though managers may approve such involvement on company time . VUC members, IBM Mentors, and other greater community members, fall into this category. This group also includes many who may actually make money as a hobby or side-job within the Second Life economy and who may elect to make some of these creations available to IBM in one form other another.
SLers who work for IBM but don’t tell
Though impossible to count, I suspect the largest group is that of very active SLers that want nothing to do with IBM when it comes to SL. If initial 2007 public VUC membership numbers are any indication, this group could be much more than 6000 by now.
Not unlike World-of-Warcraft playing IBMers, these SLers see no reason at all to mix their SL activities and creations with anything IBM is doing. Some are very successfully tied to the SL economy and may even fear IBM IP entanglements. They’d rather stay as far away from IBM’s IP radar than deal openly with the question, when does my gaming become my company’s intellectual property. Some grow to a level where it becomes nearly impossible to keep secret that they work for IBM. Some eventually ”come out’ for one reason or another despite their level of visibility.
On a personal note …
I will confess although I gave Second Life a second look after seeing Sam in the Forbidden City and enjoying learning a lot from IBMers and other friends in the IBM Sandbox that events brought me to hide my IBM-ness for most all of 2008. For 2009 I focused on OpenSim and IBM volunteer communities like the VUC and IBM Mentors, on my own time and some on-the-clock with manager approval. Today, mostly out of personal time-constraints I’ve shifted away from IBM volunteer involvement and admit sometimes wishing I could return to the blissfully anonymous group of active SLers who happen to be IBMers. Without alting or leaving IBM I am unable to do so, neither of which is doable for me.
The bigger picture.
These realities are evidence for some interesting conclusions I first read Daniel Pink make about the world-of-work and how tools such as Second Life and social media are involved in the shifting framework of the modern work place. Even if we don’t all become free-agents, how will the ideas of the Free Agent Nation manifest themselves in the enterprise? What role will social media and Second Life play in that enterprise evolution? What will happen to big companies that choose to ignore these observable changes?
Watching some of the most talented developers, artists, and thinkers disassociate themselves from their primary employer when it comes to their real passion because of conflicting enterprise priorities is hard to watch. Unfortunately I think it will not change for many years to come, perhaps not until the ‘gaming’ generation takes a firmer hold on the enterprise. Companies that figure out how to align worker personal passion with the goals and remuneration of the enterprise will dominate the 21st century. Virtual worlds will play a big part. I have no doubt about that. But it might take a Whole New Mind for some decision-makers to consider properly.
How many times have you stumbled upon something great and unexpected while doing something else? Maybe you meet a 












