Eight Perspectives on Second Life Enterprise

Posted in Uncategorized with tags , , , , , , on November 9, 2009 by Mo Hax

Last week’s historic announcement from Linden Labs about Second Life Enterprise (formerly known as Nebraska), raised quite a bit of discussion. My first reaction was that without specific steps to avoid it, SLE will negatively impact both the balance of the current Second Life community and long-term adoption by enterprise users targeted by this product. I realized this personal conclusion is based on a perspective others may or may not share, which caused me to consider some different perspectives, eight in fact. But first, how do we group these perspectives?

Second Life First Contact

I know, too NASA or Star Trek sounding, but I could not think of a better way to refer to that critical first experience a new user has with Second Life. Let’s remember this is ultimately about the user even though that tends to be forgotten in this discussion. We all have our story to tell about what got us to try SL for the first time. Comparing these stories gives insight into these perspectives. Understanding this first-contact, our own and that of others, can help decision makers understand how Second Life will be received by their user base—not just immediately—but for the long term.

You start in SL or SLE, not both.

As much as Linden Labs would try to convince you creating an account and avatar on both Second Life main grid (SL) and in a Second Life Enterprise standalone (SLE) is so easy it can practically happen at the same time, it can’t. Anyone with any Second Life experience knows this. LL has made progress improving those first few hours when a new user largely forms their final opinion of the technology—especially in SLE—but it is still a distinctly separate process.

I have not heard of any current or planned work to allow one’s SL avatar to inhabit any SLE instance, although David Levine and others on the Architectural Working Group are working very hard on hopeful interoperability ideas, which seem in reach technically if perhaps not legally without a lot of work on the content and IP issues.

Linden Labs has made getting started fast in SLE.

Download the viewer and login using your same enterprise username and password. That is all it takes now to attend a meeting in SLE. Linden Labs, presumably with a lot of help and input from IBM and its other closed-beta release customers, has really streamlined this, for better or worse.

For better because new impatient enterprise users asked or required to attend an internal conference, for example, can now do so almost immediately without the hassle of account creation and avatar customization. Enterprises get the quickest ROI possible, or so it seems. This puts SLE closer to no-nonsense platforms like Forterra.

For worse because so many come in, attend the conference, and leave making their first impression about Second Life without ever knowing more. On-boarding help sessions, if attended, can add some depth to the experience and promote long-term skills, but face the challenge of overcoming the just-tell-me-what-I-need attitude that reduces the conversation about what is possible to just what is essential. Anything more than that is considered a waste of time and money. Those few who are lucky enough to have made it to a help session and heard about the main SL grid and had the skill and fortitude to create an additional SL account must be left to wonder, “Why is this so much harder than setting up my SLE account?”

Perspectives from Those Who Already Know Second Life

The first four perspectives come from users who have had contact with the Second Life main grid:

  • The Lost
  • The Empowered
  • The Residents
  • The Developers

These users have reactions all over the spectrum, threatened, intrigued, apathetic.

The Lost

The lost have come into Second Life and created an account but have left for some reason, boredom, fear, hurt feelings, or found that SL didn’t otherwise meet their needs. One critical missing need might have been legal or other requirements for security and control of all network traffic. Second Life Enterprise is an opportunity to motivate the lost to take another look at both SLE and SL turning them into …

The Empowered

The empowered, like the residents, have loved Second Life for years for the richness it offers, entertainment, social connection, learning and more. However, they have not been able to use this wonderful technology at work because of legal or other requirements preventing it. This is the group Ian Hughes refers to in the comments on this post. It is also a growing group of students who have used SL in some form or another and now not only want but expect SL at work just much as they would email or instant messaging.

This group is elated that Linden Labs just might convince the company they work for that this technology is ready for them to use at work.

The Residents

The residents have enjoyed Second Life for some time. For whatever reason, they have come into SL and stayed, perhaps because (like Tom Hale suggests) they have 1) made a friend and 2) bought something. Residents consider Second Life their home in a very real psychological sense and messing with it really worries them. Some have been married here, others have overcome mental and physical challenges through Second Life. Some have invested heavily in elaborate role-play (and NOT just the Goreans). A lot rent space or manage land ownership. Some make their real livelihood from real-estate income. The thought that Second Life could go away terrifies them and they react accordingly.

This group is largely apathetic toward SLE provided it does not upset their current experience on the main grid, which they will quickly point out is not ever getting the proper attention it needs. I imagine this often forgotten group pumps money like no other into SL currently. They are the original life-blood of Linden Labs, their main customers. Many residents fear SLE has the potential to dry up the SL economy and population making them second-hand, non-essential customers. Pause for a moment to consider an Internet full of stand-alone, public facing SLE instances each requiring a different login.

The Creators

The creators built this place. Let’s face it. Without them there would neither be a Linden Labs nor Second Life, nothing to do, see, or wear.  Often also residents, creators make stuff, clothes, gadgets, buildings, furniture, islands, music, machinima and more. In a real sense everyone is a creator as soon as they customize their avatar—especially if they make their own shape [which I always encourage beginners to try]. Most creators make money from what they do, but not all and, for most, not much, just enough to sustain the habit. A few creators have become pillars of the Second Life economy.  A further few of these have gone on to become Second Life Gold Solutions Providers.

Creators seem more concerned about rampant content theft than SLE. I don’t think a lot of them realize that the only way they can sell their content to SLE users is by becoming a Gold Solutions Provider or sell to one. I have heard rumors suggesting Linden Labs might eventually consider an XstreetSL-type system allowing mom-n-pop content creators to sell directly to enterprise SLE users, but  I have heard nothing to confirm this plan. Such a plan would face the complicated IP risk entanglements that the GSP -> WorkPlace Market -> SLE path does seem to address for both Linden Labs and SLE customers. Enterprises have a guarantee, essentially, that anything bought through that path will be free from such IP risk. Why would they shake that up by providing direct access to an unverified content producing public? Maybe the rumored plan would include granular verification for the smaller content vendors as well.

Perspectives from First Timers Starting with SL Enterprise

Though there are fewer SLE first-timers to observe currently they appear to be

  • The Serious
  • The Cautious
  • The Progressive
  • The Emerging

There are likely others.

The Serious

The serious do not know of and often do not care about the Second Life main grid. If they do know of it usually it is something bad they have heard. They are focused. They don’t fear the SL main grid, they just want into SLE for whatever event and then out as quickly as possible. They may not have anything against Second Life other than it is taking up their time to learn it. If someone mentions the SL grid to them they might respond, “That’s nice. Now what do I have to know for this event again?”

This crowd does not customize nor very often sees any value in any avatar customization thinking it silly or wasteful. They are the hardest to get to come to any on-boarding help session and the least patient when they do attend.  The are the most likely to mess up use of voice by not setting up their headset correctly. The default avatar is usually just fine for them. Most have never heard nor care about Ken Robinson or Daniel Pink’s ideas on creativity, the right brain, and the changing world of work (and likely don’t have twitter accounts either to follow them).

This seems to be the group Linden Labs seems to be most aggressively targeting perhaps because enterprise decision makers with purchasing power are characterizing their user base primarily as the serious. This group of users may or may not be embracing SLE, but at least they are tolerating it and using it more now that SLE is an option. The included enterprise avatars in SLE just might be enough to open their mind a little to how work and fun can be related and relevant, but forget about getting any of them to go on a field trip to the SL main grid.

This new group of Second Life users may never have used any Second Life technology without SLE. They might not believe in serendipity nor know it when and if it hit them enough to give credit to a broader Second Life experience than their closed SLE stand-alone can give them.

The Cautious

The cautious have usually heard about Second Life and been scared to death by what they have seen or heard about it. They want absolutely nothing to do with it unless they are nearly forced to use it. They might even consider the default teen-grid viewer start screen image to have offensive avatars in it (this really happened). Often the source of their caution is not their own, but the responsibility and risk they have been given to manage the user experience of others. Educators and administrators of younger groups often have this perspective.

The cautious, however, are often very creative people looking for such experiences as their focus. They are generally not as time-bound and impatient as the serious but share the same lack of positive exposure and experience as the serious.

If the cautious are going to use Second Life at all, their best hope is through something locked down like SLE or OpenSim. The cautious are the most fun to mentor and help through their first experiences. They tend to have the greatest, ‘aha’ moments and discover something wonderful just in the possibilities. The cautious can sometimes become empowered or residents based on the power of their ‘aha’ moment but also seem to run the greatest risk of crashing from a negative experience or after the immersion curve ebbs [a topic for another post.]

The Progressive

Often already techies, the progressives hear about SL after mastering SLE for whatever event they came in for and bolt for the SL main grid to become one of the empowered almost immediately. They may have put off mastering Second Life for other technologies that interested them and their SLE event has given them an excuse to learn SL. They have a command of 21st century skills enabling them to learn efficiently at their own pace and gain benefit from on-boarding help sessions only as they uncover the less obvious tips and tricks. Soon progressives are helping others in their group maybe even becoming creators. They have no problem with two accounts, one SL and one SLE, but likely favor their SL avatar over their work SLE avatar. They may or may not understand and have experienced serendipity but will likely soon have convincing experiences with it during their wider explorations.

This is the money group for Linden Labs. They are the most likely both to buy stuff in SL, create content, effectively help others get into SL, and share their excitement with peers. The critical element for progressives is making sure they understand there is more out there in SL than just SLE and pointing them in the right direction.

The Emerging

The emerging are not as rushed as the serious nor as afraid as the cautious nor as skilled or self-motivated as the progressives.  Most of those I personally worked with fell into this group. They are grateful for and benefit most from on-boarding help assistance and need the normal step-by-step approach. They work with technology but are not necessarily techies. They are open to whatever others show them but generally always need guidance. They would create an SL main grid account only with close assistance if and when they hear about SL. They find having two avatars, one for SL and one for SLE a pain if they decide SL is worth their time. They are the most at risk of missing any serendipity and understanding its value without actually experiencing it.

My initial reaction focused on this perspective and the dilemma it presents.

The bulk of enterprise users are emerging and therein lies the danger. Like the serious and cautious if they do not find personal or professional value during their first few experiences they tend to lose interest, even forgetting passwords and such (another reason tying to LDAP is great in SLE). With proper attention, or better yet, introduction into SL first before SLE, the emerging group might experience serendipity enough and find those things of personal and professional interest to them to convert them from casual users to adopters.

Understanding All Perspectives

Understanding all the perspectives new users bring to the experience of Second Life Enterprise will hopefully give those making decisions and mentoring beginners a better sense of what is needed and ultimately what will make money for Linden Labs and its partners. Whatever our personal perspective, we should consider those of others as well.

I look forward to hard research about these perspectives when and if it emerges. Until then, based on my personal experience, I believe Second Life Enterprise is indeed needed, but there are serious hurdles that could easily trip any deployment without caution. It is much to easy to forget the SL main grid exists when everything you think you need is on an SLE private instance. You really may never know what you’re missing. That is what serendipity is all about, not knowing something good is there until you fortuitously stumble upon it doing something else. The potential for real personal and professional value is greatest on the Second Life main grid since it carries the most breadth and depth of  experiences, which I talked about some in The Community Consideration, Real Business ROI and will focus on in a follow-up post called Second Life Enterprise, Managing Loss of Serendipity.

Second Life Enterprise Gold Solutions Provider Application

Posted in Uncategorized on November 5, 2009 by Mo Hax

Here is a quick post with the content of the Gold Solutions Provider application notification send earlier in 2009. Many have asked how to even become one. I provide here only as a point of reference since not all may have seen the email. I welcome better references to becoming a member and the criteria involved and will post comments about such as I find them:

[beginning of email]

Dear Solution Providers,

As a reminder, if you would like to be considered for the next round of Gold Program members (scheduled for July), please submit you application and signed legal agreement by 19 June 2009. In order to be considered for inclusion in the initial group of Gold Program members, your entire application packet must be received by 19 June 2009. Applications received after 19 June will be considered for next quarter.

Application Materials:

1. Application Form: Includes a program overview (program description, criteria, membership benefits and obligations) and application form. The application packet can be downloaded here.
The application form is now also available in French, German, and Japanese. Please contact us at sldevelopers@lists.lindenlab.com if you would like the application in one of these languages.

2. Agreement: All applicants must review and agree to its terms as part of the application process. The agreement can be downloaded here. The agreement is only available in English at this time.

Application Process

  • Please fill out the submission form, review and sign attached agreement and provide supporting materials.
  • Once completed, send all application materials to either goldspapps@lindenlab.com or to Linden Lab, Attn: Gold Solution Provider Program, 945 Battery Street, San Francisco, CA 94111, USA.
  • You will receive acknowledgment of application receipt.
  • The Second Life account designated as payee in the application will be charged US $125 application fee.
  • Linden Lab will follow up with you any questions and the status of your application.

Applications will be reviewed in the order in which they are received. We will continue to accept applications on an ongoing basis, reviewing applications quarterly.

For an overview of the Gold Program, please visit http://www.secondlifegrid.net/solutionprovider under the section “Become a  Gold Solution Provider.”

Please let us know if you have any questions.

For the Linden Lab Solution Provider Program Team – Madhavi, Glenn and Katrin

[ending of email]

The Nebraska Dilemma (Second Life Behind the Firewall)

Posted in Uncategorized with tags , , , , , , , , on October 29, 2009 by Mo Hax

[Dusan has a much more interesting thread going on this topic. Emotions are running high on this one for everyone and for good reason, this is history in the making for the 3d Internet. Make sure you give them a read, and try to keep civil.]

Here is the longer-than-planned comment I left on the Second Life blog post about Nebraska’s release, the behind-the-firewall option coming from Linden Labs. I replied specifically to a joking comment from Brenda Connolly:

Is that Nebraska ..like in “Steve Nebraska”?

It is nice to see the Corporates will be behind a wall. It can keep them in and away from Real SL residents.  The few that escape shouldn’t be hard to hunt down.

Pfffhaha. A lot more truth in that assessment than you might realize. Been busting my hump to help people flocking onto internal Nebraska grids for business conferences and such to even know there is an external grid. Sorta gave up on helping the internal Neb-born newbies. Too much swimming upstream:

  • no NCI to send them too
  • no freebie stores to take them shopping
  • no live, quality entertainment
  • no amazing, artistic, educational sims to show them
  • no friends to introduce them too from communities of their personal interest
  • no dancing (usually to un-stuffy for corporates to allow)
  • no way to shop
  • no way to invite guest speakers
  • no way to help these first-timers really care about their experience at all

These folk come to Nebraska mostly ‘because they have to’ and never see anything else. Corporate newbies won’t be bothering SL residents because they won’t know it exists or won’t care that it does. Therein lies the quiet, tragetic dilemma of Nebraska.

Tom Hale said those who stay in SL are those that

  1. make a friend
  2. buy something

The first is possible, but less likely than someone they might personally care about more in a social setting other than work.

The second is just not possible at all on Neb grids unless there is some plan to open SL exchange to internal Neb deployments, which technically is very problematic. Then again, why? As long as the big, immediate money is coming from big companies LL might not really care about the long-term longevity of the people being introduced to Second Life for the first time through closed Neb grids.

For the record, I really tried for about a month to help translate corporate interest to SL general interest only to discover the hard way that it is easier helping people on the main grid find what they need and really care about professionally and personally before they hide behind a firewall. Otherwise they largely miss the point. They don’t know of the main grid, often aren’t told, and if they do know generally are not encouraged to use the public SL grid. Those ambitious enough to attempt it face the quiet concern about bringing their customized internal avatar (if they in fact spent any time on it at all) into the main grid.

People get a bad taste in their mouth from an internal only first virtual world experience. All too often the best any internal corporate grid has to offer is a 3d space to watch boring PowerPoint slides or a place to put on a really, really good virtual office party, which people only attend in physical form for the food and beer anyway, right? Well, depending on where you work.

One thing is for sure, big companies and educational enterprises want this, without considering all the ramifications for isolating and insulating their people. They are more concerned about their own risks and interests above those of the individuals they are introducing to this technology. In many cases these are legitimate security and IP concerns, in others, over-blown FUD mongering. Everyone is watching as specifically corporate external presences, even good ones with community interaction and strong ties, fold up, close shop, or languish unattended while resources are heavily deployed toward making and marketing these internal options. CIOs have the big stick of ‘you will do this internally or no where’ and are using it to effectively control introduction of all their workforce to the first virtual world experience the company wants for them. This isn’t all bad. I would never have given SL a second look, having dismissed it in 2006, without the CEO of our company at the time on our main homepage standing in Second Life. I owe those who made that happen so much for opening my eyes. I don’t know if I would have made the internal-to-main transition beginners are now facing. Let’s hope they make it, but I suspect too many won’t.

It will be interesting to watch the digital generation now required to learn SL as early as high school, but always by college, overwhelm the corporate workplace. These guys don’t need an initial introduction to virtual worlds. Will they accept the closed tool being presented? Or shun it quietly for other options. That is when the dynamics will get really interesting.

/me pops some popcorn, opens a root beer, sits back, watches this one unfold

[DISCLOSURE: I work for IBM but do not represent them in any way. I founded the IBM SL Mentors group and co-chaired it for six months before stepping down last week. Much of this time was during the transitional time from external to internal grid at IBM. I have personally spoken to many IBMers who are long-time SLers internally that share this sentiment in different forms and levels. I sell services and goods in Second Life main grid as a hobby. I have made hundreds of acquaintances and several deeply close friends on Second Life main grid, some IBMers most not. ]

Porn, Ice Cream, and Stolen Virtual Stuff

Posted in Uncategorized with tags , , , , , , , , , , on October 27, 2009 by Mo Hax

So I’m not above putting porn in a post just to generate traffic. (Wait, I forgot to slather my blog with Google ads, dag nabit.)

Put aside your opinion of the specific items rampantly being stolen in the virtual world for a moment, yes some are sexual. While you are at it ignore the Hax-name bigotry in Serpentine’s post.  (I have almost been banned from sims just for having the Hax name.) And let’s consider how all this affects you, just another avatar.

People will pay over $1 billion for virtual goods in 2009

Yep, over 1 billion for pixels and electrons this year with a lot of that exchanging between Second Life avatars. Compare that to the $1.7 billion Americans spent on movies, a 17.5% increase, or even the $13.3 billion Americans spend on porn, or the $13.8 billion we yanks spend on ice cream:

Porn, Ice Cream, Virtual Stuff

Thank goodness there are more ice cream eaters than—no wait, that doesn’t work because you could have ice cream while—oh nevermind. <Insert your own bad pie joke here.>

Still, none of this holds a shoestring to the $38 billion spent on footwear and the ungodly $401.6 billion spend on sports in the United States alone.

So what is the difference and why do I care?

The difference is theft—specifically how stuff is stolen—and what that means to the industries involved. All of these industries have stuff ripped, but the ease with which virtual stuff is stolen and redistributed puts Second Life and any virtual world economy at greater risk. World of Warcraft has been dealing with similar issues for years. If you like having your virtual world around and having decent stuff in it, beyond the legitimate freebies you can find around, then this should matter to you. Second Life content creators are leaving for other things because of this.

Ripping virtual goods (digital content) is easy

Script kiddies with the right viewers steal and redistribute Second Life content as easily as they can get any music they want. This reality is not going to change no matter how much anyone does technically to prevent it. In fact, no security is fool-proof, everything can be cracked, it’s just a matter of making more of a hassle than those wanting to steal it care to take. Then again, in the online world, one determined hacker can open the door for everyone else, and always likely will. But how does this different from ’save image’ from any image on the Internet?

Easy theft does not make it right

Just because my 6-year-old could steal content off just about any web site does not make it right. Just because you could copy any full-perms content out of Second Life into  your own sims even though you don’t have permission from the original creator to do so does not make it right. Just because you can run a viewer that lets you leverage a Linden bug to create identical duplicates down to the asset IDs doesn’t make it right. Just because you can ’sample’ any music from the internet without paying a dime does not make it right.

The world runs on trust and ethics. They come from universal communal values and have been around since Lucy or before. Every living thing in the observable Cosmos functions by playing a part in some community. Stealing will get you shunned or eaten in most all of them. *grin*

Where there is money there are thieves

And where the crime involves digital assets there is rampant piracy. I know a person or two who works with those agencies interested in this stuff. To quote this person in effect,

“There is no way they have the resources to ever chase that stuff down, not with people being killed for drugs and other violent crimes. That warning at the beginning of every movie just makes me laugh. There is no way we could ever go after anyone for that.”

There will always be thieves and digital thieves will probably always have the upper-hand, sad but true.

Don’t put all your virtual eggs in one basket

Even though Linden Labs is really putting an effort up to get a handle on this content theft stuff, the fact is, they have a nearly impossible battle ahead. The music industry has taught us that.  It is not surprising to see Linden Labs attacking this on policy grounds as opposed to technical grounds. Imagine the technical changes required to change the very encoding of the trillions of assets in Second Life only to have that encoding eventually cracked. No sane business leader would undertake that kind of risky effort, hence the policy-based approach we see.

The reality shaping up is that  content creators have to find ways to make a living that don’t involve that rather sweet create-once-sell-millions model. That model is very addicting, no doubt, no overhead, no staff, no raw materials, no overstock or inventory run-out. Content creators do put a lot into what they make and sell, but not nearly what a physical-world product vendor does. Does that sound like I am hinting that digital content creators are acting a little spoiled? Nah. But perhaps these challenges are the trade-off that comes from working with purely virtual goods.

Do content creators just have to be faster?

Some have suggested to play in the digital content world market you just have to be fast, real fast. Mr. Serpentine’s stuff was ripped in under three months. That is three months to make a profit before losing it to the knowing thieves and unknowing public accomplices. This roll-over-and-play-dead-but-fast-developer approach infuriates many since it just accepts that people will be thieves and somehow justifies it. It also emphasizes another idea that drives content-developers insane (myself included) that creating this stuff is easy, so easy we should just give it all away for free and make money some other way. [Disclaimer: I make practically nothing for stuff I sell in SL, just not that good yet.]

Digital content creation is  indeed a fun, fast growing industry but contains unique challenges requiring quick development skills. Just know what you are getting yourself into before you start.

From IBM Second Life Mentors to ISTE, Mo Moves On

Posted in Uncategorized with tags , , , , , , , , on October 26, 2009 by Mo Hax

Posted the following non-confidential stuff to our IBM internal mentors blog:

Patty has need to appoint a new Co-chair and suggestions are welcome.

Why did I leave?

Well I didn’t go anywhere really. Still doing the same stuff, just in a different place, like many of the original 6000 IBM VUC members. The great thing about being a volunteer is you are free to move to the places you see your contribution making the biggest difference. For me that has changed. I see the most need and good coming from my volunteer time every Sunday from 7-9 PDT (SL Time) on ISTE Island doing what I’ve always done, workshops, helping out, and goofing off. I would love to see you there anytime.

But IBM still needs the help?

Yes, desperately. But corporate interest and application is being dramatically eclipsed by the need and interest in the educational community–especially higher education. U of Texas, for example, recently announced 50+ new sims coming online, one for each campus. The state of NC now requires nine days of Second Life skills instructions as part of High School Computer Applications II course curriculum.

Ironically it remains difficult to convince seasoned technology professionals at IBM and elsewhere of the importance of this technology. And many that do embrace it devalue the importance of a greater external connection outside the firewall of the company. In short, there is more ROI helping educators, such as those gathering at ISTE, than IBM and we indirectly help IBM in the process.

Thanks to all that helped me help.

Wanted to give my personal thanks to all in the community who have contributed so much for so little appreciation over the years. I understand your frustration and appreciate your constant influence and contribution through all the org changes, restructuring, and refocusing. You have always been there even though many could not even name you. And thanks to Patty and all the mentors here who continue to help IBMers get started right. Make sure they know there is more than just IBM out there.

This change allows me to  focus more on ISTE and iNACOL. We had a half-dozen at our building workshop last night on ISTE and over 20 in the sim from 7-9 PM. Please come by and join/help us–especially if you are interested in educational usage of Second Life, OpenSim or any EDTECH.