No More Laggy Second Life Hair and Furry Avatars, New Functions Help

Posted in Uncategorized with tags , , , on December 16, 2009 by Mo Hax

Ever been to a popular Second Life event, concert, marriage and been told to leave your hair or shoes at home? If you are a furry you might not be allowed at all. Why? Because that hair or whatever took your ARC from an acceptable 200 to 2000. Maybe you learned what ARC is at the time. If not, just know that having a high ARC generally means you are hard for others to look at, no matter how beautiful.

Soon you just might be able to wear a new version of that great hair or shoes or furry without getting looks from the sim performance police, (which is a good thing because the lag police just might be getting new tools to see you in your naked laggy beauty as well.) Babbage Linden at his office hours explains his original blog announcement about the introduction of two new functions,  llSetLinkPrimitiveParamsFast() and llGetLinkPrimitiveParams().  Here’s how these functions will dramatically improve scripted objects. I’ll try to explain why in terms non-scripters can understand.

250+ Scripts Per Hair Attachment Down to 1

You don’t have to be a scripter to realize why this is a plus. A lot of resizable hair and shoes have scripts in every prim because changing the size and attributes of each prim hasn’t always been possible from anything but a script inside each one. llSetLinkPrimitiveParamsFast() not only will allow this to be done from one script in the root prim (sorta like llSetLinkPrimitiveParams() now) but will also remove the 0.2 second penalty making if far more preferred to anything else for any scripter that knows about it.

Scripters have also long wanted a function to do the opposite of llSetLinkPrimitiveParams(), even submitting JIRA tickets to add it, but Linden Labs has not added it for different reasons. The scripter frustration up to now has come because the only way to get this information is to use a separate script calling llGetPrimitiveParams() in every single prim and setup more complicated communication within the object to centralize handling of those properties in a central script. This is likely the main reason some choose to put so many scripts into that hair or pair of shoes. The new function llGetLinkPrimitiveParams() will return a list of the attributes suitable to change and pass to llSetPrimitiveParamsFast() to change the overall attributes from a single common script. This function will also address misuse concerns by observing permissions according to Babbage.

Second Life Raw Terrain Files, Opening in Photoshop CS3

Posted in Uncategorized with tags , , , , on November 20, 2009 by Mo Hax

There is a distinct lack of simple instructions on just how to get the raw terrain map file and actually open it in PhotoShop CS3. Here’s what finally worked for me.

WARNING: I learned the very hard way that after using the terrain editing tools and ‘baking’ the terrain that reverting must incorporate a lot of lossiness because my smooth wonderful beach and slopes were then irretrievably terraced. Ugh. Lesson learned. Only using terrain files from now on.

Here is how you download the raw terrain file. It’s the top of the three buttons (click on image to get higher rez if you need).

Ok, you get a terrain.raw file that you can open in Photoshop, if you have the right settings. Here is what finally worked for me after a lot of ‘file is too small’ and ‘file is too large’ errors and ugly formats:

The thing I missed was ‘Interleaved.’ That made all the difference. Hope this helps someone else. More as I figure it out.

Four Types of IBM Involvement in Second Lifene

Posted in Uncategorized with tags , , , , , on November 19, 2009 by Mo Hax

Looking up from coding some day job stuff (for IBM) I noticed this post by Prokofy Neva. No matter what you think of Prokofy I hope you will consider my response below to Prokofy’s post if you happened to read it. I almost didn’t respond at all. Obviously I have never represented IBM nor seek to now. I only want to express my personal experience with SLers who happen to work at IBM. Prokofy poses the question:

The Quiet by AM Radio. Is it all produced and paid for and insinuated by IBM?

AM is very much not the kind to respond to such speculation. So I guess I will. No, AM has gone to great pains to separate his IBM involvement from his SL experience, like so many others. AM has inspired me and others to pursue our creativity in SL, never because he was an IBMer, although I first met AM in an IBM sandbox building his first rusted train engine. I treasure his art and friendship. Without IBM I might not have known him, but my appreciation is not because of IBM.

In fact, I have met and befriended dozens, maybe hundreds, of IBMers active in SL over the last three years including Dale Innis, whose art I love. We IBMers are obviously a very diverse group in our opinions, involvement and openness of identity. I thank IBM for introducing me to Second Life but my Second Life is my own.

Prokofy’s four points bring out a desire in me to understand different groups of SL IBMers and what they may or may not represent. I already discussed perspectives in a generic sense. But this specific grouping and comparison seems fair and relevant for other large enterprises.

SLers who represent IBM

The first group are those who are paid to work with Second Life as a part of their job.  If any group has influence with Linden Labs this is the one. Some officially and publicly represent IBM, others clearly do not. IBM is a very big company so you may hear different aspects of even official IBM press from people and regional leaders. I am sometimes surprised by who ends up speaking officially for IBM. Nevertheless, unless someone clearly represents IBM by introduction or declaration, no person’s statements should be taken as IBM policy or direction. That said, IBM official policy and direction never represents all the opinions of all those who work at IBM. IBM is too big a company for that. Civil discussion of all points is encouraged internally and publicly by IBM’s forward-thinking social media guidelines.

As for the history of representation and IBM in general in Second Life, readers can learn about those who first brought Second Life into IBM in Rita King’s From Firepit to Forbidden City. This document shares the weaknesses of any enterprise chronicle but is worth understanding.

IBMers who use SLE but are not SLers

This quickly growing group comes from Second Life Enterprise. Some may become SLers, many may not. If these SLE users ever do become SLers there is currently no way to know. The line between work and play has clearly been drawn by having one avatar for SLE and another for SL, if a user wishes it. This separation and the user perspectives involved are at the heart of the SLE challenge I recently discussed.

SLers who are known to work for IBM

These blue SLers do not hide their association with IBM. Among them are visible volunteers, not paid for any activities in SL or virtual worlds though managers may approve such involvement on company time . VUC members, IBM Mentors, and other greater community members, fall into this category.  This group also includes many who may actually make money as a hobby or side-job within the Second Life economy and who may elect to make some of these creations available to IBM in one form other another.

SLers who work for IBM but don’t tell

Though impossible to count, I suspect the largest group is that of very active SLers that want nothing to do with IBM when it comes to SL. If initial 2007 public VUC membership numbers are any indication, this group could be much more than 6000 by now.

Not unlike World-of-Warcraft playing IBMers, these SLers see no reason at all to mix their SL activities and creations with anything IBM is doing. Some are very successfully tied to the SL economy and may even fear IBM IP entanglements. They’d rather stay as far away from IBM’s IP radar than deal openly with the question, when does my gaming become my company’s intellectual property. Some grow to a level where it becomes nearly impossible to keep secret that they work for IBM. Some eventually ”come out’ for one reason or another despite their level of visibility.

On a personal note …

I will confess although I gave Second Life a second look after seeing Sam in the Forbidden City and enjoying learning a lot from IBMers and other friends in the IBM Sandbox that events brought me to hide my IBM-ness for most all of 2008. For 2009 I focused on OpenSim and IBM volunteer communities like the VUC and IBM Mentors, on my own time and some on-the-clock with manager approval. Today, mostly out of personal time-constraints I’ve shifted away from IBM volunteer involvement and admit sometimes wishing I could return to the blissfully anonymous group of active SLers who happen to be IBMers. Without alting or leaving IBM I am unable to do so, neither of which is doable for me.

The bigger picture.

These realities are evidence for some interesting conclusions I first read Daniel Pink make about the world-of-work and how tools such as Second Life and social media are involved in the shifting framework of the modern work place. Even if we don’t all become free-agents, how will the ideas of the Free Agent Nation manifest themselves in the enterprise? What role will social media and Second Life play in that enterprise evolution? What will happen to big companies that choose to ignore these observable changes?

Watching some of the most talented developers, artists, and thinkers disassociate themselves from their primary employer when it comes to their real passion because of conflicting enterprise priorities is hard to watch. Unfortunately I think it will not change for many years to come, perhaps not until the ‘gaming’ generation takes a firmer hold on the enterprise. Companies that figure out how to align worker personal passion with the goals and remuneration of the enterprise will dominate the 21st century. Virtual worlds will play a big part. I have no doubt about that. But it might take a Whole New Mind for some decision-makers to consider properly.

Second Life Enterprise, The Cost of Lost Serendipity

Posted in Uncategorized with tags , , , , , , , , , on November 11, 2009 by Mo Hax

I was recently invited to discuss some of these points about Second Life Enterprise on Tonight Live with Paisley Beebe (around minute 40:00).

How many times have you stumbled upon something great and unexpected while doing something else? Maybe you meet a  friend, Broadway star, or life-changing mentor. Maybe you find a cure for cancer no doctor would have imagined because you are an electrical engineer, like this guy. Serendipity has sparked some of the greatest global and personal innovations in history. It is one big reason technology that connects and expands is so great and why Second Life, Twitter, and Facebook-ish apps are a key part of the modern miracle. Like neurons in the brain, the more connected we are, the more our pathway is used, the stronger, healthier, and bigger we become. Though hard to measure, serendipity is vital to business. Promote serendipity with connectedness and you build personal and profession profit from the innovation that results. Discourage connectedness, like that EE guy isolating cancer cells, and you reduce serendipitous growth and profit.

However, with greater exposure also comes greater risk of negative experiences and distraction. This is what scares enterprises and others away from the main Second Life grid making many think Second Life Enterprise is just the thing they need without further thought. For some it certainly will be. So what is the answer? For starters, perhaps assume the SL main grid is fine until you discover a reason it isn’t.  But first, let’s look at the less-than-obvious problem potential customers and decision-makers might miss. This is not a hyped-trashing of SLE, only a caution about decision points perhaps overlooked.

So what about Second Life Enterprise again?

With all its obvious benefits, Second Life Enterprise presents a risk in lost user connectedness, community, and innovation when compared to a controlled main grid Second Life experience. That’s the problem in a nutshell.

Like other enterprise social media, Second Life Enterprise isolates its users separating them from the main Second Life grid experience. At first this appears to be what most decision-makers want, the control SLE gives. After all, some enterprises could not use any form of SL without SLE because of legal requirements. SLers can appreciate certain users would never consider Second Life without SLE events some companies can now do that they couldn’t before. But there is a lurking danger in assuming SLE isolation is the best default.

One specific, important example: crowdsourcing beginning Second Life skills training

Crowdsourcing is the miracle of modern wikinomics that thrives and depends on the least isolation possible and was probably first discussed by that Don Tapscott guy. It also happens to be the gold value behind your PLN, and for enterprise, the key to strategic innovation and real cost-savings. Like many, P&G blames crowdsourcing for its success:

P&G had set a goal of increasing the number of innovations acquired from outside its walls from 15 percent to 50 percent. Six years later, critical components of more than 35 percent of the company’s initiatives were generated outside P&G. As a result, Huston says, R&D productivity is up 60 percent, and the stock has returned to five-year highs. “It has changed how we define the organization,” he says. “We have 9,000 people on our R&D staff and up to 1.5 million researchers working through our external networks. The line between the two is hard to draw.”

Often crowdsourcing is used when internal resources are not enough to meet the need, which is very frequently the case for educational, non-profits and small enterprises. Many enterprises struggle just to get their people on board in Second Life, proficient enough to at least use voice properly, move around, communicate, and do some profile and avatar customization (the very point of a 3d experience).

Ballerinas, car dealers, retired techies, and Aussie grandmas

Enterprises might not think of putting them on their payrolls but they represent real money for them. Permit a story about my personal introduction to Second Life. I have found many share similar experiences—those that found value and stayed in Second Life, I should say. [I suggest some reasons why some may have been lost in Eight Perspectives on Second Life Enterprise].

Far and away the best help I got getting started in Second Life was from just such a mish-mash of wonderful people I serendipitously met sitting under my favorite tree at IBM HQ in SL while I did my day job in other windows. Most of them were not IBMers.

MoUnderIBMTree

I owe IBM for opening my mind to Second Life legitimacy. I owe these people, who asked for nothing but friendship in return, for doing the real work of getting me started right and finding value. Shortly after their help, I found a programmer user group and was on my way down the immersion curve [a concept about which I will eventually write]. Eventually I discovered New Citizens Incorporated (NCI) where further amazing learning resources were available for free.

Here’s the point. The enterprise that employed me at the time isn’t important. Those serendipitous connections I made got me going enough to find value and help others. Just the time alone to assist me getting started, if such were available from my employer, would have been worth well over $200. That doesn’t even include all the skills and just-in-time training made available to me through Second Life main grid that directly improved my contribution to the company.

Yes, there was a period of distraction, amazement, and exploration not unlike those who experienced the world-wide-web in the 90s may have experienced, but that very epiphany of seeing what was truly possible from many different angles was key to making me an adopter, the very goal most enterprises seek.

It is just logical

Second Life main grid provides a much better chance of reaching the goal of enterprise user adoption when compared to Second Life Enterprise, which can actually discourage adoption in some.

Here it is in left-brain terms:

  • New users that become adopters stick around and create value
  • New users become adopters when they have positive experiences
  • New users have positive experiences when they discover things of personal and professional value to them
  • New users leave when they have negative experiences
  • The greater the scope and variety of possible experience the greater the opportunity for positive and negative experiences
  • Negative experiences can be avoided two-ways, 1) insulate new users from any negative experience (as judged by some) or 2) guide new users and help them learn to avoid them
  • SL provides the greatest scope and variety of experience, much more than the best SLE deployment could hope for
  • Therefore, SL provides the most return on investment if new users are properly introduced to the main grid

Every enterprise is different. Some do not allow access to the internet let alone access to Second Life. Many likely understand how important it is to introduce their users to both the main grid and their private enterprise grid. Some, however, for whatever reason may never introduce their users to the main grid let alone coordinate efforts to get them started there properly as well.

Those enterprises looking to join the modern age of wikinomics where trust, relationships, and collaboration with those inside and outside of their organizations provide the fabric, the ‘operating system’ (to borrow from Pink) of successful business will take a closer look at every specific reason they think they cannot accomplish the same goals with the Second Life main grid instead of a costly Second Life Enterprise option. They will assume their beautiful garden doesn’t need walls until they find a specific, real reason parts of it do.

Eight Perspectives on Second Life Enterprise

Posted in Uncategorized with tags , , , , , , on November 9, 2009 by Mo Hax

Last week’s historic announcement from Linden Labs about Second Life Enterprise (formerly known as Nebraska), raised quite a bit of discussion. My first reaction was that without specific steps to avoid it, SLE will negatively impact both the balance of the current Second Life community and long-term adoption by enterprise users targeted by this product. I realized this personal conclusion is based on a perspective others may or may not share, which caused me to consider some different perspectives, eight in fact. But first, how do we group these perspectives?

Second Life First Contact

I know, too NASA or Star Trek sounding, but I could not think of a better way to refer to that critical first experience a new user has with Second Life. Let’s remember this is ultimately about the user even though that tends to be forgotten in this discussion. We all have our story to tell about what got us to try SL for the first time. Comparing these stories gives insight into these perspectives. Understanding this first-contact, our own and that of others, can help decision makers understand how Second Life will be received by their user base—not just immediately—but for the long term.

You start in SL or SLE, not both.

As much as Linden Labs would try to convince you creating an account and avatar on both Second Life main grid (SL) and in a Second Life Enterprise standalone (SLE) is so easy it can practically happen at the same time, it can’t. Anyone with any Second Life experience knows this. LL has made progress improving those first few hours when a new user largely forms their final opinion of the technology—especially in SLE—but it is still a distinctly separate process.

I have not heard of any current or planned work to allow one’s SL avatar to inhabit any SLE instance, although David Levine and others on the Architectural Working Group are working very hard on hopeful interoperability ideas, which seem in reach technically if perhaps not legally without a lot of work on the content and IP issues.

Linden Labs has made getting started fast in SLE.

Download the viewer and login using your same enterprise username and password. That is all it takes now to attend a meeting in SLE. Linden Labs, presumably with a lot of help and input from IBM and its other closed-beta release customers, has really streamlined this, for better or worse.

For better because new impatient enterprise users asked or required to attend an internal conference, for example, can now do so almost immediately without the hassle of account creation and avatar customization. Enterprises get the quickest ROI possible, or so it seems. This puts SLE closer to no-nonsense platforms like Forterra.

For worse because so many come in, attend the conference, and leave making their first impression about Second Life without ever knowing more. On-boarding help sessions, if attended, can add some depth to the experience and promote long-term skills, but face the challenge of overcoming the just-tell-me-what-I-need attitude that reduces the conversation about what is possible to just what is essential. Anything more than that is considered a waste of time and money. Those few who are lucky enough to have made it to a help session and heard about the main SL grid and had the skill and fortitude to create an additional SL account must be left to wonder, “Why is this so much harder than setting up my SLE account?”

Perspectives from Those Who Already Know Second Life

The first four perspectives come from users who have had contact with the Second Life main grid:

  • The Lost
  • The Empowered
  • The Residents
  • The Developers

These users have reactions all over the spectrum, threatened, intrigued, apathetic.

The Lost

The lost have come into Second Life and created an account but have left for some reason, boredom, fear, hurt feelings, or found that SL didn’t otherwise meet their needs. One critical missing need might have been legal or other requirements for security and control of all network traffic. Second Life Enterprise is an opportunity to motivate the lost to take another look at both SLE and SL turning them into …

The Empowered

The empowered, like the residents, have loved Second Life for years for the richness it offers, entertainment, social connection, learning and more. However, they have not been able to use this wonderful technology at work because of legal or other requirements preventing it. This is the group Ian Hughes refers to in the comments on this post. It is also a growing group of students who have used SL in some form or another and now not only want but expect SL at work just much as they would email or instant messaging.

This group is elated that Linden Labs just might convince the company they work for that this technology is ready for them to use at work.

The Residents

The residents have enjoyed Second Life for some time. For whatever reason, they have come into SL and stayed, perhaps because (like Tom Hale suggests) they have 1) made a friend and 2) bought something. Residents consider Second Life their home in a very real psychological sense and messing with it really worries them. Some have been married here, others have overcome mental and physical challenges through Second Life. Some have invested heavily in elaborate role-play (and NOT just the Goreans). A lot rent space or manage land ownership. Some make their real livelihood from real-estate income. The thought that Second Life could go away terrifies them and they react accordingly.

This group is largely apathetic toward SLE provided it does not upset their current experience on the main grid, which they will quickly point out is not ever getting the proper attention it needs. I imagine this often forgotten group pumps money like no other into SL currently. They are the original life-blood of Linden Labs, their main customers. Many residents fear SLE has the potential to dry up the SL economy and population making them second-hand, non-essential customers. Pause for a moment to consider an Internet full of stand-alone, public facing SLE instances each requiring a different login.

The Creators

The creators built this place. Let’s face it. Without them there would neither be a Linden Labs nor Second Life, nothing to do, see, or wear.  Often also residents, creators make stuff, clothes, gadgets, buildings, furniture, islands, music, machinima and more. In a real sense everyone is a creator as soon as they customize their avatar—especially if they make their own shape [which I always encourage beginners to try]. Most creators make money from what they do, but not all and, for most, not much, just enough to sustain the habit. A few creators have become pillars of the Second Life economy.  A further few of these have gone on to become Second Life Gold Solutions Providers.

Creators seem more concerned about rampant content theft than SLE. I don’t think a lot of them realize that the only way they can sell their content to SLE users is by becoming a Gold Solutions Provider or sell to one. I have heard rumors suggesting Linden Labs might eventually consider an XstreetSL-type system allowing mom-n-pop content creators to sell directly to enterprise SLE users, but  I have heard nothing to confirm this plan. Such a plan would face the complicated IP risk entanglements that the GSP -> WorkPlace Market -> SLE path does seem to address for both Linden Labs and SLE customers. Enterprises have a guarantee, essentially, that anything bought through that path will be free from such IP risk. Why would they shake that up by providing direct access to an unverified content producing public? Maybe the rumored plan would include granular verification for the smaller content vendors as well.

Perspectives from First Timers Starting with SL Enterprise

Though there are fewer SLE first-timers to observe currently they appear to be

  • The Serious
  • The Cautious
  • The Progressive
  • The Emerging

There are likely others.

The Serious

The serious do not know of and often do not care about the Second Life main grid. If they do know of it usually it is something bad they have heard. They are focused. They don’t fear the SL main grid, they just want into SLE for whatever event and then out as quickly as possible. They may not have anything against Second Life other than it is taking up their time to learn it. If someone mentions the SL grid to them they might respond, “That’s nice. Now what do I have to know for this event again?”

This crowd does not customize nor very often sees any value in any avatar customization thinking it silly or wasteful. They are the hardest to get to come to any on-boarding help session and the least patient when they do attend.  The are the most likely to mess up use of voice by not setting up their headset correctly. The default avatar is usually just fine for them. Most have never heard nor care about Ken Robinson or Daniel Pink’s ideas on creativity, the right brain, and the changing world of work (and likely don’t have twitter accounts either to follow them).

This seems to be the group Linden Labs seems to be most aggressively targeting perhaps because enterprise decision makers with purchasing power are characterizing their user base primarily as the serious. This group of users may or may not be embracing SLE, but at least they are tolerating it and using it more now that SLE is an option. The included enterprise avatars in SLE just might be enough to open their mind a little to how work and fun can be related and relevant, but forget about getting any of them to go on a field trip to the SL main grid.

This new group of Second Life users may never have used any Second Life technology without SLE. They might not believe in serendipity nor know it when and if it hit them enough to give credit to a broader Second Life experience than their closed SLE stand-alone can give them.

The Cautious

The cautious have usually heard about Second Life and been scared to death by what they have seen or heard about it. They want absolutely nothing to do with it unless they are nearly forced to use it. They might even consider the default teen-grid viewer start screen image to have offensive avatars in it (this really happened). Often the source of their caution is not their own, but the responsibility and risk they have been given to manage the user experience of others. Educators and administrators of younger groups often have this perspective.

The cautious, however, are often very creative people looking for such experiences as their focus. They are generally not as time-bound and impatient as the serious but share the same lack of positive exposure and experience as the serious.

If the cautious are going to use Second Life at all, their best hope is through something locked down like SLE or OpenSim. The cautious are the most fun to mentor and help through their first experiences. They tend to have the greatest, ‘aha’ moments and discover something wonderful just in the possibilities. The cautious can sometimes become empowered or residents based on the power of their ‘aha’ moment but also seem to run the greatest risk of crashing from a negative experience or after the immersion curve ebbs [a topic for another post.]

The Progressive

Often already techies, the progressives hear about SL after mastering SLE for whatever event they came in for and bolt for the SL main grid to become one of the empowered almost immediately. They may have put off mastering Second Life for other technologies that interested them and their SLE event has given them an excuse to learn SL. They have a command of 21st century skills enabling them to learn efficiently at their own pace and gain benefit from on-boarding help sessions only as they uncover the less obvious tips and tricks. Soon progressives are helping others in their group maybe even becoming creators. They have no problem with two accounts, one SL and one SLE, but likely favor their SL avatar over their work SLE avatar. They may or may not understand and have experienced serendipity but will likely soon have convincing experiences with it during their wider explorations.

This is the money group for Linden Labs. They are the most likely both to buy stuff in SL, create content, effectively help others get into SL, and share their excitement with peers. The critical element for progressives is making sure they understand there is more out there in SL than just SLE and pointing them in the right direction.

The Emerging

The emerging are not as rushed as the serious nor as afraid as the cautious nor as skilled or self-motivated as the progressives.  Most of those I personally worked with fell into this group. They are grateful for and benefit most from on-boarding help assistance and need the normal step-by-step approach. They work with technology but are not necessarily techies. They are open to whatever others show them but generally always need guidance. They would create an SL main grid account only with close assistance if and when they hear about SL. They find having two avatars, one for SL and one for SLE a pain if they decide SL is worth their time. They are the most at risk of missing any serendipity and understanding its value without actually experiencing it.

My initial reaction focused on this perspective and the dilemma it presents.

The bulk of enterprise users are emerging and therein lies the danger. Like the serious and cautious if they do not find personal or professional value during their first few experiences they tend to lose interest, even forgetting passwords and such (another reason tying to LDAP is great in SLE). With proper attention, or better yet, introduction into SL first before SLE, the emerging group might experience serendipity enough and find those things of personal and professional interest to them to convert them from casual users to adopters.

Understanding All Perspectives

Understanding all the perspectives new users bring to the experience of Second Life Enterprise will hopefully give those making decisions and mentoring beginners a better sense of what is needed and ultimately what will make money for Linden Labs and its partners. Whatever our personal perspective, we should consider those of others as well.

I look forward to hard research about these perspectives when and if it emerges. Until then, based on my personal experience, I believe Second Life Enterprise is indeed needed, but there are serious hurdles that could easily trip any deployment without caution. It is much to easy to forget the SL main grid exists when everything you think you need is on an SLE private instance. You really may never know what you’re missing. That is what serendipity is all about, not knowing something good is there until you fortuitously stumble upon it doing something else. The potential for real personal and professional value is greatest on the Second Life main grid since it carries the most breadth and depth of  experiences, which I talked about some in The Community Consideration, Real Business ROI and will focus on in a follow-up post called Second Life Enterprise, Managing Loss of Serendipity.